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- Donald Duck: Quack Attack
Back story Not only has Disney’s favourite duck been starring in cartoons for 60 years, since the early Eighties, Donald has appeared In games on the Master System, MegaDrive, Game Gear, SNES, and Game Boy. If this had been classified as a ‘retro gaming experience’, perhaps things would have turned out differently. Perhaps the content of this review would have been more lenient, but as it stands, Quack Attack deserves to be covered in plum sauce and strung up in a Chinese restaurant window. This offensive piece of gaming is nothing more than a platformer in the most primary sense. You run, you jump, you collect stuff - and that’s it It’s coated with lush visuals, cool animation and a DVD-streamed intro, but Quack Attack's gameplay has been dredged up from a decade ago. Charged with rescuing girlfriend Daisy Duck from the clutches of evil magician Merlock, our meteorological mallard must recover weather vanes from each tedium-filled level in his valiant rescue attempt How this is supposed to actually aid Daisy remains a mystery. Aesthetically, it doesn’t just borrow from Crash Bandicoot as much as shamelessly rip it off. Donald and his surroundings are rendered in 3D, but he’s always stuck on a single path, unable to explore beyond the boundaries of the screen. These limitations may have been acceptable on the old 32 bit PSone five years ago, when the hardware was still finding its feet, but not in these Emotion Engine-powered times; even screenshots of the next gen Crash show everyone’s favourite bandicoot has progressed beyond such linear trappings. Sure, there is a measure of variety. But not much. After running ‘into’ the screen for one level, Donald then lethargically shifts his feathery butt to a different perspective, running from (wait for it) left to right. Donald, arguably the House of Mouse’s most likeable critter, has just two moves at his disposal: jump and kick. Strangely, for his species, he can't even duck. Oh, and swim too - he doesn’t seem to be too good at that either. DUCK DOWN Each of the four worlds follows this same, tedious pattern - the fact that programmers still insist on resorting to basic designs when there is scope for so much more is annoying The game falls into the category of being too tricky for the bairns, yet too basic for the more seasoned gamer. Whether you’re in the city of Duckburg with its pneumatic drill-wielding workmen or a creepy castle filled with sonic-spitting bats, the gameplay's exactly the same: either dodge or attack the onslaught until the end of the level painfully creeps towards you. No reward. No fun. It's doubtful that you'll want to visit Duckburg ever again To be fair, Quack Attack is obviously aimed at the very young PS2 audience, but how many PS2 owners are lusting after such schmaltz, when the likes of Tekken and TimeSplitters are on offer? If Quack Attack does find its intended audience, and a tot does pick it up, they'll soon be putting Donald down to play Pokemon instead, when they come up against the Everest-like learning curve that kicks in way too early for comfort. With no option to look around his environments. Donald just has to jump and hope for the best - and hope is a dangerous thing More often than not he invariably becomes an ex-duck’ In an attempt to liven up the leaden proceedings, Donald’s trio of nephews, Huey, Duey and Louie, offer special moves for collecting tokens throughout the levels, in a PoRoppo-like sequence of rapid button bashing Despite each series of button combinations triggering a different animation (Donald pole-vaulting, ring-swinging, kicking a football and so on) the result is always temporary invincibility, which seems a somewhat pointless prize. Quack Attacks one redeeming feature is the inventive boss battles. At the end of world one, Donald must avoid eggs farted at him by an overweight, irate bird. Another level sees the plucky hero dodging a wrecking ball thrown by his dogged assailants. While these attacks are creative, the action is over far too quickly. A patient gamer will have all 24 levels licked in an afternoon, mainly due to an abundance of extra lives - no doubt thrown in to alleviate the frustrating difficulty. The only longevity comes from replaying the levels to collect any items you missed, or fulfiling a challenge to complete as many special moves as possible in a set time. But after getting to the end by sheer blind luck the first time, it’s doubtful that you’ll want to visit Duckburg ever again. Quack Attack is a wasted opportunity. Where are the power-ups? Why cant we play as other characters, like Huey, Duey and Louie? Why are the special moves so useless? And who ever heard of a duck drowning? PlayStation 2 may be in its infancy, but its games dont have to be infantile. Quack Attack? Excuse the pun but it’s more like Cack Attack.
- Max Power Racing
Release Date: December 10, 1998 Jeremy Clarkson would call it “A throbbing Apollo rocket or a game harnessed to the chassis of a shopping trolley". We prefer to call it, Max Power Racing... There's something about driving family saloons and hatchbacks stupidly fast around precipitous clifftops that beats caning it down a test track in a Ferrari any day of the week. Well, very nearly. It's that feeling of almost reality — that it could really happen - and of genuine danger what with your Renault Clio or Peugeot 206 having no super carbon brakes, twin-turbo acceleration or roll-cage to look after you. Max Power Racing manages to tap into this vein of gung-ho boy racery as effectively as its fore-runner Total Drivin’ but not without racking up some severe cosmetic damage along the way. MAX POWER RACING MANAGES TO TAP INTO THIS VEIN OF GUNG-HO BOY RACERY AS EFFECTIVELY AS ITS FORE-RUNNER TOTAL OEM". Featuring 25 cars, 20 tuning options, 30 tracks and a split-screen mode, no one can accuse Max Power of lacking ambition. It’s obvious that a lot of time has been spent on the tracks as, apart from the usual fast straights and slidy corners, they also boast Eutechnyx's trademark lethal gorges and water hazards. Tumble from a mountain road or stray from the safety of a ford in later sections and your car will sink faster than James Cameron’s street cred and your race will Be over. This air of realism is carried through to the damage you sustain from prangs and disagreements with roadside obstacles (many of which are destructible) as back windows shatter and body panels buckle. Although a lot of tracks have enjoyable sections to them none stand out as works of genius like Colin McRae Rallys Greece Stage 2 or Ridge Racer Revolutions Intermediate Course. 25 CARS, 20 TUNING OPTIONS, 30 TRACKS AND A SPLIT-SCREEN MODE, NO ONE CAN ACCUSE MAX POWER OF LACKING AMBITION. It's as if the good corners, fun hazards and impressive backdrops have been eeked out across 30 okay circuits instead of being concentrated into five or ten tracks to die for. If the courses are mediocre the cars are a real letdown. Many appear unfinished, blocky and badly drawn, even failing to excite with all the flash camera angles of the replay to make them look good. While expecting Gran Turismo build quality is, perhaps, unrealistic sexy driving machines are essential to draw in unsuspecting novices for an automotive thrashing but Max's cars are far too dowdy. If you can bring yourself to pick the pink Max Powermobile or Clio Williams you'll find they're lively and handle well, sliding nicely through chicanes and sailing sideways through the toughest corners. Better still, the grip and performance of each car can be adjusted - letting you fine-tune your motor to the local conditions using the Test Track option. Yet even here Max Power Racing manages to fluff the change of pace as, despite handling well at high speed, at low velocity the cars steer like shopping trolleys. Hit the wall of a bridge end-on and, frustrating you can't just nudge your car back on track with accelerate. Thirty seconds of careful reversing and applying full lock will only end one way: you rolling into oblivion and bouncing the joypad off the TV in disgust. Crash-wise too it seems like little has been learned from the automotive gymnastics of V-Rally get an unlucky collision and you tumble all over the shop, often sliding on two wheels with no chance to get decent traction and re-join the circuit, and of course then, when you really need it, the Car Replace option isn't available. IF THE COURSES ARE MEDIOCRE THE CARS ARE A REAL LET-DOWN. MANY APPEARING UNFINISHED, BLOCKY AND BADLY DRAWN. Max Power Racing gets so many important things right that you want it to work. That it doesn't is down to a mountain of small but significant flaws (the lack of a best lap and split times in Time Trial is one ofanumber of amazing oversights) that wouldn't matter by themselves but that, combined, cripple an otherwise competent speed merchant.
- PS1 Disney Classics
Release Year: 1998 Developer: Traveller's Tales Publisher: Disney Interactive / Sony Computer Entertainment Genre: 3D platformer Players: 1 player Release Year: 2000 (EU) / 2001 (NA) Developer: Argonaut Games Publisher: Sony Computer Entertainment / Disney Interactive Genre: 3D platformer Players: 1 player Release Year: 2001 Developer: Eurocom Publisher: Sony Computer Entertainment Genre: Action-adventure / platformer Release Year: 2001 Developer: Konami Computer Entertainment Tokyo Publisher: Konami Genre: Rhythm / Music / Dance Players: 1–2 players Release Year: 2000 Developer: Sandbox Studios Publisher: Ubisoft / Disney Interactive Genre: Action-adventure / puzzle-platformer Players: 1 player Release Year: 1997 Developer: Eurocom Entertainment Software Publisher: Virgin Interactive, Sony Computer Entertainment Europe Genre: Platformer / action game Players: 1 player Release Year: 1999 Developer: Eurocom Entertainment Software Publisher: Sony Computer Entertainment / Disney Interactive Genre: 2.5D platformer Players: 1 player Release Year: 1999 Developer: Traveller’s Tales Publisher: Activision / Disney Interactive Genre: 3D platformer / action-adventure Players: 1 player Release Year: 2001 Developer: Traveller’s Tales Publisher: Activision / Disney Interactive Genre: Kart racing / party racer Players: 1–2 player (split-screen multiplayer) Release Year: 2000 Developer: Traveller’s Tales Publisher: Activision / Disney Interactive Genre: 3D platform shooter Players: 1 player Release Year: 2000 Developer: Ubisoft Shanghai Publisher: Ubisoft / Disney Interactive Genre: 3D platformer (Crash Bandicoot-style) Players: 1 player Release Year: 1996 Developer: Traveller’s Tales Publisher: Disney Interactive / Sony Computer Entertainment Europe Genre: 2D platformer Players: 1 player Release Year: 2000 Developer: Crystal Dynamics Publisher: Eidos Interactive / Disney Interactive Genre: 3D platformer Players: 1 player Release Year: 2000 Developer: Argonaut Games Publisher: Eidos Interactive / Disney Interactive Genre: 3D platformer Players: 1 player Release Year: 2000 Developer: Paradox Development Publisher: Activision / Disney Interactive Genre: 3D platformer (with 2D-style pacing) Players: 1 player Release Year: 2001 Developer: Artificial Mind and Movement Publisher: Sony Computer Entertainment / Disney Interactive Genre: 3D action-platformer Players: 1 player Release Year: 2002 Developer: Doki Denki Publisher: Sony Computer Entertainment / Disney Interactive Genre: Action-adventure / platformer Players: 1 player Release Year: 2002 Developer: Bizarre Creations (console versions vary by platform) Publisher: Disney Interactive Genre: Action-adventure / platformer (with space travel elements) Players: 1 player Release Year: 2002 Developer: Blitz Games Publisher: Eidos Interactive / Disney Interactive Genre: 3D platformer Players: 1 player Release Year: 2003 Developer: Digital Eclipse Publisher: Eidos Interactive / Disney Interactive Genre: 3D platformer / adventure Players: 1 player Release Year: 2000 Developer: Crystal Dynamics Publisher: Eidos Interactive (varies by region) Genre: Kart racing Players: 1–2 (split-screen multiplayer) Release Year: 1999 Developer: Capcom Publisher: Sony Computer Entertainment Europe Genre: Puzzle (competitive Tetris-style) Players: 1–2 player Release Year: 2000 Developer: Ubisoft Montréal / Ubisoft Shanghai Publisher: Ubisoft / Disney Interactive (regional publishing varied) Genre: Rhythm game (Dance Dance Revolution-style) Players: 1–2 player Release Year: 2000 Developer: Doki Denki Studio Publisher: Disney Interactive (varies by region) Genre: 2.5D platformer Players: 1 player Release Year: 2001 Developer: Doki Denki Studio Publisher: Disney Interactive / Eidos Interactive Genre: Party game / mini-game collection Players: 1–4 players Release Year: 2002 Developer: Disney Interactive / BAM! Entertainment Genre: Educational / edutainment Players: 1 player Release Year: 2002 Developer: Disney Interactive / BAM! Entertainment Genre: Educational / point-and-click edutainment Players: 1 player Release Year: 2002 Developer: Disney Interactive Publisher: Disney Interactive / BAM! Entertainment / Atlus Genre: Edutainment / life simulation Players: 1 player Release Year: 2002 Developer: Disney Interactive Publisher: Disney Interactive / regional partners (varied by country) Genre: Edutainment / educational software Players: 1 player Release Year: 2001 Developer: The Code Monkeys Publisher: NewKidCo / Disney Interactive (region-dependent) Genre: Action-adventure / exploration platformer (light puzzle elements) Players: 1 player Release Year: 1999 Developer: Disney Interactive Publisher: Sony Computer Entertainment / Disney Interactive Genre: 2D platformer / action-adventure Players: 1 player Release Year: 2000 Developer: H2O Entertainment Publisher: Disney Interactive / Sony Computer Entertainment Genre: 2D/2.5D side-scrolling platformer Players: 1 player
Other Pages (11)
- Accessories | Game Launcher Malta
This page is home to other retro consoles you might remember—or discover for the first time. Some were rare, some short-lived, but all are part of gaming’s past. Filter by Type Adapters Amplifier Audio Cables Controller Gaming Headphones HiFi Projector Speaker Video Converter Sort by Quick View AV to HDMI Converter with Audio Quick View Male 3.5 mm Stereo Jack to Male 3.5 mm Stereo Jack Auxiliary Cable Quick View 2 in 1 Wireless bluetooth Transmitter Receiver Quick View Adapter Mini-Toslink 3.5mm to Toslink Quick View HDMI Over Ethernet Network Adapter Quick View USB Sound Card Quick View 3 Port Toslink Splitter Quick View HDMI Cables Quick View TOSLINK Digital Audio Optical Cables Quick View StarTech 7.1 USB Audio Adapter External Sound Card Quick View Zinsoko BS-1024 Quick View JBL Tune 500 Quick View Panasonic SC-TMAX9 Quick View JBL Tune Flex 2 Quick View JBL Clip 2 Quick View Soundbar IP-08 Quick View Creative Sound Blaster X7 Quick View Creative Inspire T6300 Quick View Yaber Pro V7 Projector Quick View Skull Candy Crusher Wired Headphones Load More
- Game Launcher Malta | Video Game Collector
Game Launcher Malta is a personal collector and trusted eBay seller showcasing a wide range of video games, from retro classics to the latest releases. Whether you're searching for a rare title or a popular new release, Game Launcher Malta is your choice. Welcome to the world of PlayStation Explore Welcome to Game Launcher Malta ! This website is designed to showcase our curated archive of classic video games, consoles, and retro collectibles. For nostalgia lovers and retro gaming fans. Disclaimer: For viewing purposes only, no sales or downloads are available. Explore the World of Video Games Dive into our collection and level up your nostalgia A Curated Collection for Every Gamer From retro classics to modern hits! Visit our eBay Store Top Rated eSeller Browse Games by Platform To play, press and hold the enter key. To stop, release the enter key. The Insights Hub Explore our blog bringing back nostalgic moments through classic games and memories. Crash Bandicoot 2 Release Date: November 6, 1997 Crash is back! put is this a genuine attempt to further the character’s career, or just a cash-in quick exercise before has-been-dom beckons for the bandicoot? The PlayStation would appear to be in the middle of a severe bout of sequelitis, = = with a host of updates, revisions and follow-ups to the format'’s most popular titles. And in the midst of all this name-dropping and cashing-in its no surprise to see that peculiar marsupial, Crash Bandi Gran Turismo Release Date: October 1, 2009 GRAN TURISMO The ultimate racing game? Heavens to Betsy. You should see the replay mode on SCE Japan’s latest racer. Squint your eyes just a little bit and you'd swear it was video footage of real cars. Eschewing their usual cartoony style, the Japanese are working on what could be the PlayStation’s most visually spectacular title... Describe the game in 100 words G Max Power Racing Release Date: December 10, 1998 Jeremy Clarkson would call it “а throbbing Apollo rocket or à game harnessed to the chassis of a shopping trolley". We prefer to call it Max Power Racing... There's something about driving family saloons and hatchbacks stupidly fast around precipitous clifftops that beats caning it down a test track in a Ferrari any day of the week. Well, very nearly. It's that feeling of almost reality — that it could really happen - and of genuine danger what 1 2 3 4 5 Collectibles Playmobil Diecast Collectibles Action Man LEGO Harry Potter NECA DC Collectibles Hasbro G.I. Joe Mego Disney Collectibles World Peacekeepers' Other Figures Hot Toys Pepsi Man Pandemonium! Pandemonium 2 Pac-Man World Rugrats: Search for Reptar Metal Gear Solid Medievil Medievil 2 Lucky Luke The Land Before Time: Big Water Adventure The Land Before Time: Return to the Great Valley Jersey Devil Independence Day: The Game The Incredible Hulk: The Pantheon Saga Hugo: The Evil Mirror Hugo 2 Rayman Hugo Hugo: Frog Fighter Hot Wheels Extreme Racing Explore Now PlayStation 4 08:00 AM Sifu Metal Gear Solid V: The Definitive Experience Time Carnage Saints Row Watch Dogs: Legion Dead or Alive 6 Drive Club VR Batman Arkham VR Blood & Truth Astro Bot Rescue Mission Battlefield 4 Battlefield Hardline Crash Bandicoot n Sane Trilogy Battlefield 1 Batman Arkham Knight Marvel's Avengers Detroit Become Human Days Gone Drive Club Call of Duty Advanced Warfare Explore our Nintendo Collection Nintendo Switch Nintendo DS Super Nintendo Famicom Reviving the Classics Windows PC Games Quick View Win 95/98/ME Tonka Space Station Quick View Win 95/98/ME Tonka Construction Quick View Win 95/98/ME Tonka Construction 2 Quick View Win 95/98/ME Tonka Garage Quick View Win 95/98/ME Tonka Search & Rescue Quick View Win 95/98/ME Tonka Raceway Quick View Win 98/ME/2000/XP Tomb Raider Chronicles Quick View Win 95/98/ME/2000/XP The Sims Quick View Win 95/98 Teletubbies 2 Quick View Win 95/98 Star Wars Rogue Squadron 3D Quick View Win 98/ME/2000/XP Sim City 4 Quick View Win 95/98/ME Shoot the Roach Quick View Win 95/98 Combat Flight Simulator WWII Quick View Win 95/98/ME Math Ages 6-9 Quick View Win 95/98/ME JumpStart Adventures: 6th Grade Quick View Win 95/98/ME KISS Pinball Most Top Rated Video Game eSeller find us on Action Man
- Classic PCs | Game Launcher Malta
This website is dedicated to video game collecting, offering a curated selection of authentic games, consoles, and gaming accessories across multiple generations. The focus is on quality, accurate listings, and transparency, making it a reliable destination for both collectors and players. Filter by Category All Apple Inc Intel Commodore Atari Sort by Quick View 1977 Apple II Quick View 1979 Atari 800 Quick View 1982 Commodore 64 Quick View 1985 Commodore Amiga 1000 Quick View 2000 Pentium 4 PC








