top of page

Search Results

Search this site

35 results found with an empty search

  • Diecast Collection Models

    Image Make Model Year Color Brand Scale Simca Aronde 1952 Black Altaya 1/43 Triumph Herald 1200 saloon 1959 White Magazine Models 1/43 Jaguar MK2 1960 Maroon/Burgundy Atlas 1/43 Volkswagen Golf MK1 GTI 1974 Dark Green Welly 1/43 Ford Fairlane Havana Taxi 1955 Green/Cream Amercom 1/43 Alfa Romeo 156 1997 Dark Green Kinsmart 1/38 Dodge Charger R/T 1970 Black Jada 1/32 Ford Fairlane Crown Victoria 1955 White/Mint Road Legends 1/43 Rover P490 1957 Cream/Brown Vanguards 1/43 Ford V8 1936 Green/Black Solido 1/43 Dacia 1100 1968 Green De Agostini 1/43 Land Rover Series 2 1961 Blue/White N/A 1/43 Land Rover Defender 110 1991 Blue/White Cararama 1/43 GAZ-13 Chaika 1959 Black Welly 1/43 Danbury Mint Studebaker Golden Hawk 1957 Gold N/A 1/43 Bugatti Type 44 1928 Yellow/Black/Brown Yesteryear 1/43 Morris Minor Traveller 1960 Cream/Brown Corgi Solido 1/43 Austin Healey (Convertable) 1959 Blue/Baige Cararama 1/43 Lada VAZ-2102 1978 Green Tantal 1/43 Austin FX4 (London Taxi Cab) 1961 Black Dinky Toys 1/43 Austin FX4 (London Taxi) 1965 Black Altaya 1/43 Austin Cambridge A60 1961 Grey Cararama 1/43 Aston Martin DB4 1958 Green Altaya 1/43 Trabant P50 Estate 1957 Blue/Beige N/A 1/43 Simca 1000 1962 Blue DeAgostini 1/43 Alfa Romeo Montreal 1970 Copper/Brown Metallic IXO 1/43 Alfa Romeo Giulia T.I. Super 1963 White 1964 Rally del Sole di Mezzanotte 1/43 Morris 1800 1971 Black Corgi Vanguards 1/43 MGB Roadster 1962 Green Atlas 1/43 Peugeot 206 WRC 2001 Grey (Racing Vinyl) IXO 1/34 Volkswagen T1 Pickup 1960 Green/White Cararama 1/43 Ford V8 (Chicago Taxi) 1936 Green/Cream De Agostini 1/43 Opel Kapitän P1 1958 Blue/White Edicola 1/43 Rolls-Royce Phantom III 1939 Black Solido 1/43 Peugeot 404 1962 Brown Altaya 1/43 Ford Zephyr Mk2 (British Police Car) 1956 Black Atlas 1/43 Ford Consul MKII (British Police Car) 1959 Black DeAgostini 1/43 Austin FX4 (London Taxi Cab) 1965 Black Altaya 1/43 BMW M6 Coupe 2012 Metallic Blue China 1/32 Rolls-Royce Silver Ghost 1907 Silver China 1/43 Ford Cortina Mk2 (British Police Car) 1970 White Atlas 1/43 Porsche Cayenne Turbo 2002 Black China 1/34 Ford Crestline Sunliner 1953 Cream Welly 1/34 Ford Consul MK II (British Police Car) 1959 Black DeAgostini 1/43 Ford Taunus 17M 1957 Turquoise/White DeAgostini 1/43 Ford Corsair 1963 Amber Gold Cararama 1/43 Ford Capri MK1 1970 Ermine White Cararama 1/43 Ford Popular 103E 1953 Grey Oxford 1/43 Ford Escort Mk I RS1600 1971 White Saico 1/32 Ford Anglia 105E 1960 Blue Saico 1/32 Ford Ford Escort RS2000 1973 White Trofeu 1/32 Morris Minor Metropolitan (Police Car) 1957 Blue/White Corgi Vanguards 1/43 Morris Marina 1.8 TC (Police Car) 1971 White Atlas 1/43 Chevrolet Bel Air 1953 Cream Welly 1/36 Morris Minor Traveller 1967 Maroon Oxford 1/32 Dodge Challenger T/A 1970 Blue Welly 1/36 Mini Cooper 1300 1974 Red with Surf Board on Roof Welly 1/36 Mini Cooper 1300 1974 Green Welly 1/36 Mercedes Benz W123 1980 Green Welly 1/36 Mercedes Benz 300S Cabriolet 1955 Cream Welly 1/36 Mercedes Benz 190SL 1955 Silver Welly 1/36 Chevrolet Chevelle SS 454 1971 Orange Welly 1/36 Peugeot 504 1975 Blue Welly 1/36 Cadillac Series 62 Coupe 1953 Cream N/A 1/32

  • KINSMART Diecast Collectibles 1/32 Scale

    Image Make Model Year Color Fiat 500 1957 Red Mini Cooper S 2002 Green Chevrolet Stepside Pick-up 1955 White Shelby Cobra 427 S/C 1965 Red Volkswagen Classic Bus 1962 Red Ford 3 Window Coupe 1932 Metallic Green Ford Mustang 1964 Black Ford Thunderbird 1955 Yellow Porsche 911 GT3 RS 2010 White Chevrolet Camaro Z/28 1967 Blue Aston Martin DB5 1964 Green Ford Shelby GT500 2007 Red Ford Mustang GT 2006 Green Porsche 356 B Carrera 2 1963 Blue Chevrolet Bel Air 1957 Black Lamborghini Miura P400 SV 1971 Orange Chevrolet Silverado 2014 Black Chevrolet Nomad 1955 Green Chevrolet Corvette 1957 Blue Chevrolet Suburban 1950 Black Bentley Continental GT Speed 2012 Blue Bentley Continental GT Speed 2012 White Mercedes Benz 300 SL 1954 White Mercedes Benz AMG GT 2015 Blue Subaru Impreza WRC 2007 Blue Ford F-100 Pickup 1956 Black Ford Woody Wagon 1949 Red Porsche Cayenne Turbo 2011 Silver Ford Crown Victoria (Police Interceptor) 2008 White Chevrolet Corvette Z06 2007 Yellow Chevrolet Corvette Sting Ray 1963 Silver Porsche Panamera S 2010 Silver Porsche Carrera GT 2004 Blue Volkswagen Classic Beetle 1967 Blue Jeep Wrangler 2018 Green Volkswagen Classic Beetle 1967 Red Volkswagen Classic Beetle 1967 Black Cadillac Series 62 Coupe 1953 Red Ford 3 Window Coupe 1932 Red

  • JADA Diecast Collection - Hollywood Rides

    Image Make Model Year Color Movie DeLorean DMC-12 1981 Silver Back to the Future Part 2 Ford Explorer XLT 1993 Green Jurassic Park Cadillac Miller-Meteor Futura Duplex 1959 White Ghostbusters Pontiac Firebird Trans Am 1982 Black Knight Rider Freightliner FL86 1984 Blue/Red Transformers (Optimus Prime) Chevrolet Camaro 1977 Yellow Transformers (Bumblebee) Plymouth GTX Black Fast and Furious Dodge Charger (Batmobile) 2022 Black The Batman Mazda RX-7 Orange Fast and Furious Chevrolet Impala Red Fast and Furious

  • BBurago Diecast Collectibles

    Image Make Model Year Color Scale Ford Capri 1970 Yellow 1/32 Citroen 2CV 1952 Grey 1/32 BMW 2002tii 1972 Silver 1/32 Audi A5 2007 Blue 1/32 Seat Ibiza 2008 Green 1/24 Land Rover Freelander Carabinieri Blue 1/43 Alfa Romeo GT 2003 Blue 1/43

  • Harry Potter Collectibles

    Images Characters Desc Scale Brand Harry Potter Harry Potter Fashion Doll in Signature Hogwarts Uniform With Wand Accessory, Inspired By The Movie 12" Mattel Ginny Weasley Ginny Weasley doll looks just like her character in the iconic film series and comes dressed in her signature Hogwarts uniform, complete with a Gryffindor robe. 12" Mattel Ron Weasley Ron wears his signature Hogwarts uniform removable robe, shirt, pants and shoes - featuring the Gryffindor crest and colours 12" Mattel Hermione Granger With eleven 'joints' -- in the neck, shoulders, hips, knees, elbows and wrists -- Hermione doll is ready for action storytelling and spellbinding poses! 12" Mattel Rubeus Hagrid This 12-inch Hagrid doll features true-to-movie details, like the half-giant's beard and curly hair, and comes with a Norbert dragon hatchling accessory to inspire imaginative play. 12" Mattel Severus Snape This collectible Severus Snape doll looks just like his onscreen character in a black, single-breasted coat and long, flowing wizard's robes. 12" Mattel Minerva McGonagall Professor McGonagall doll looks just like her character in the iconic film series and comes dressed in her signature robe and hat. 12" Mattel Albus Dumbledore Professor Dumbledore doll looks just like his character in the iconic film series and comes dressed in his signature robe, hat, and glasses. 12" Mattel

  • My NECA Figure Collection

    Back to the Future 7″ Scale Action Figure – Ultimate Marty McFly (Audition) OVERVIEW: NECA is thrilled to present the Ultimate Audition Marty McFly from Back To The Future featuring the officially licensed likeness of Michael J. Fox. Audition Marty comes with an all-new jacket sculpt without the vest. He is also equipped with brand new accessories, including an audition guitar, a fading hand, a cassette player, and a McFly family photo. Back to the Future 7” Scale Action Figure – Ultimate Doc Brown 1985 OVERVIEW: From Back to the Future, Doctor Emmett Brown, the genius inventor of the time machine and one of the greatest movie characters of all time, is ready to test his creation! Featuring the official licensed likeness of actor Christopher Lloyd, this Ultimate Doc Brown 7” scale action figure is based on his hazmat suit appearance in 1985. Includes interchangeable heads, swappable arms and hands, revolver, clipboard and time machine remote control. Collector-friendly window box packaging with opening flap. Terminator 2 Judgment Day 7" Scale Action Figure - T-800 Steel Mill OVERVIEW: This T-800 has been back and forth fighting the T-1000 all day, and by the time they get to the Steel Mill, it shows. Gonna need some more skin there, buddy. Figure comes with a pistol and grenade launcher, and articulation including a ball-jointed neck, shoulders, elbows, wrists, and swivel waist. Terminator 2: Judgment Day 7" Scale Action Figure - T-1000 Galleria Mall OVERVIEW: The NECA Terminator 2: Judgment Day T-1000 (Galleria Mall) 7-inch action figure depicts Robert Patrick’s iconic undercover liquid-metal assassin from the movie's pivotal mall pursuit. Widely considered one of the definitive T-1000 figures, it features an authentic, stern portrait and a highly accurate LAPD uniform. Jaws 7" Scale Action Figure - Matt Hooper Ultimate 50th Anniversary OVERVIEW: Standing in 7-inch scale, the young oceanographer is equipped with multiple interchangeable heads, hands, and gloved hands. Plus, fishing hook, scuba tank, cup, crushed cup, shark dart, and duffel bag. He also features interchangeable arms for an alternative look in his denim jacket or sweater. The Dark Knight 7" Scale Action Figure - Heath Ledger Joker OVERVIEW: The arrival of the Joker in our 7 scale action figure line is cause to celebrate! Based on Heath Ledger haunting portrayal of the Joker in 2008 The Dark Knight, this detailed new figure features an authorized likeness and comes with knife, pistol, and machine gun accessories. Collector-friendly window box packaging. E.T. The Extra Terrestrial 7” Scale Action Figure – Ultimate Telepathic E.T OVERVIEW: This Ultimate action figure celebrates the 40th anniversary of the beloved classic! Bring the magic and excitement of E.T. The Extra-Terrestrial into your world. As your friendship with E.T. grows, relive all of his earthly encounters or look to the stars and create your own unforgettable interactive adventures. Ultimate Telepathic E.T. features incredible life-like detail and wears the blue plaid bathrobe from the home scenes. E.T. stands in 7″ scale (meaning the figure is about 4.5″ tall) and is posable. Includes Speak & Spell, phone, and TV remote, plus interchangeable necks and hands. Comes in display-friendly 40th anniversary window box packaging with opening front flap. Commando – 7” Scale Action Figure – 30th Anniversary Ultimate John Matrix OVERVIEW: To commemorate the 30th anniversary of Commando, we present the definitive collector’s version of John Matrix from the 1985 film that gave new meaning to the phrase “let off some steam.” This deluxe 7” scale action figure features the authorized likeness of Arnold Schwarzenegger and over 25 points of articulation. As befits a former special operative, it’s loaded with deadly accessories: knife that fits into a sheath, Desert Eagle pistol that fits into a side holster, M60E3 machine gun, Valmet M78/83 machine gun, and a massive M202A1 FLASH rocket launcher with removable launching rocket attachment. Rambo First Blood - 7" Scale Action Figure - John J. Rambo OVERVIEW: The long awaited anti-hero John Rambo comes to life in figure form from the original 1982 film, First Blood. Rambo stands 6 3/4″ tall and features over 25 points of articulation He comes complete with survival knife, machine gun and more.

  • Disney Dreamlight Valley

    Disney Dreamlight Valley is a cozy life simulation and adventure game that combines farming, crafting, decorating, and exploration with beloved Disney and Pixar characters. Players restore a once-magical valley by completing quests, building friendships, unlocking new biomes, and customizing their own unique world. With regular content updates, seasonal events, and endless opportunities for creativity, Disney Dreamlight Valley offers a relaxing experience that appeals to both Disney fans and players who enjoy cozy gaming. Disney Dreamlight Valley Complete Gem Guide Every Gem, Where to Find It, Best Uses & Mining Tips Welcome to the ultimate Disney Dreamlight Valley Gem Guide! Whether you're completing quests, crafting furniture, making Star Coins, or simply filling your storage chests, this guide covers every gem available in the base game, along with expert mining tips. How to Mine Gems You'll need your Royal Pickaxe to mine rock nodes found throughout Dreamlight Valley. Rock nodes respawn regularly, so you can revisit each biome several times a day. Pro Tip Bring a villager assigned to the Mining role to receive bonus gems while mining. Mining potions can also increase the number of gems you receive. Complete Gem List Gem Biome(s) Best Use Peridot Peaceful Meadow, Dazzle Beach Crafting, quests Topaz Plaza, Peaceful Meadow Crafting, gifts Garnet Plaza, Peaceful Meadow Crafting Aquamarine Dazzle Beach, Forest of Valor Quests, crafting Emerald Forest of Valor, Glade of Trust Crafting Citrine Glade of Trust, Sunlit Plateau Furniture crafting Tourmaline Sunlit Plateau, Frosted Heights High-value sales Amethyst Frosted Heights, Forgotten Lands Crafting and profit Ruby Vitalys Mine High-value sales Sapphire Vitalys Mine Rare crafting Diamond Forgotten Lands Highest-value base game gem Peridot Found In Peaceful Meadow Dazzle Beach Sell Value 200 Star Coins Best Uses Early-game quests Furniture crafting Daily gifts Topaz Found In Plaza Peaceful Meadow Sell Value 240 Star Coins Best Uses Crafting Character requests Garnet Found In Plaza Peaceful Meadow Sell Value 160 Star Coins Great for early quests and collecting. Aquamarine Found In Dazzle Beach Forest of Valor Sell Value 250 Star Coins Often required for friendship quests and decorative crafting. Emerald Found In Forest of Valor Glade of Trust Sell Value 325 Star Coins Excellent for crafting premium furniture. Citrine Found In Glade of Trust Sunlit Plateau Sell Value 380 Star Coins A common requirement for crafting and quests. Tourmaline Found In Frosted Heights Sunlit Plateau Sell Value 420 Star Coins One of the better gems to sell when farming Star Coins. Amethyst Found In Frosted Heights Forgotten Lands Sell Value 500 Star Coins One of the most profitable regular gems. Ruby Found In Vitalys Mine Sell Value 1,000 Star Coins Rare and valuable. Save some for quests before selling extras. Sapphire Found In Vitalys Mine Sell Value 350 Star Coins Useful for crafting and special requests. Diamond Found In Forgotten Lands Sell Value 600 Star Coins The rarest base-game overworld gem and one of the best for making Star Coins. Shiny Gems Every standard gem also has a Shiny version. These are much rarer, sell for significantly more Star Coins, and are occasionally needed for quests or gifts. If you don't need them immediately, they're worth storing for future updates. Best Mining Route Plaza Peaceful Meadow Dazzle Beach Forest of Valor Glade of Trust Sunlit Plateau Frosted Heights Forgotten Lands Vitalys Mine By the time you complete the route, many of the early rock nodes will have begun to respawn. Final Tips Always mine rocks with visible gems first—they guarantee at least one gem. Bring a Level 10 Mining companion for extra drops. Save at least 10–20 of every gem for future quests and crafting. Keep shiny gems in storage rather than selling them immediately, as they're much harder to replace. Disney Dreamlight Valley Character Guide: Every Villager & How to Unlock Them One of the biggest reasons players fall in love with Disney Dreamlight Valley is its ever-growing roster of Disney and Pixar characters. Every villager has their own home, friendship quests, unique rewards, and personality, making your Valley feel more alive as you progress. As of 2026, there are over 65 unlockable characters across the base game and DLC expansions, with new villagers continuing to arrive through free updates and paid expansions. Starter Characters These characters are available at the beginning of your adventure or very early in the main story. Merlin Mickey Mouse Scrooge McDuck Goofy These villagers introduce the game's mechanics, including farming, mining, crafting, fishing, and upgrading your tools. Dream Castle Realm Characters Many Disney characters are unlocked by opening Realm Doors inside Dream Castle using Dreamlight. Ratatouille Realm Remy Unlocks: Chez Remy Restaurant Cooking recipes Restaurant quests Moana Realm Moana Maui Unlocks: Moana's Fishing Boat Valuable fishing upgrades Frozen Realm Anna Elsa Olaf (later through quests) Unlocks: Ice Cavern Main story progression Frosted Heights quests Toy Story Realm Woody Buzz Lightyear Unlocks: Carousel RV Home Alien-themed furniture rewards The Lion King Realm Simba Nala Unlocks: Lion King questline New crafting rewards Beauty and the Beast Realm Belle Beast Unlocks: Castle quests Elegant furniture Friendship rewards Monsters, Inc. Realm Mike Wazowski Sulley Unlocks: Monsters Inc. Apartment Laugh Floor quests Mulan Realm Mulan Mushu Unlocks: Training Camp quests Asian-inspired decorations Aladdin Realm Aladdin Jasmine Unlocks: Agrabah-inspired furniture Friendship quests Alice in Wonderland Realm Alice Additional Wonderland quests eventually introduce more Wonderland characters through updates. Characters Found Through Valley Quests Some villagers are discovered while exploring Dreamlight Valley rather than inside Realm Doors. These include: Minnie Mouse Donald Duck Ariel Prince Eric Ursula Mother Gothel Scar Fairy Godmother Stitch WALL-E Vanellope Mirabel Jack Skellington Daisy Duck Oswald (DLC) EVE (DLC) Rapunzel (DLC) Jafar (DLC) Each requires completing story quests, repairing homes, unlocking biomes, or following special quest chains. Storybook Vale Expansion Characters Players who own the Storybook Vale expansion can unlock additional villagers, including: Merida Flynn Rider Hades Maleficent These characters are unlocked through the expansion's main storyline and biome progression. A Rift in Time Expansion Characters The A Rift in Time expansion introduces Eternity Isle and several exclusive characters. Unlockable villagers include: Rapunzel EVE Gaston Oswald Jafar These characters each have their own questlines tied to the DLC story. Friendship Rewards Every villager has ten Friendship Levels. As you increase friendship, you'll unlock: Exclusive clothing Furniture Motifs Dream Styles Memories Character quests Crafting recipes Decorations Reaching Friendship Level 10 usually rewards an exclusive item inspired by that character. Character Roles After unlocking villagers, assign them a role. Available roles include: Gardening Mining Fishing Foraging Digging Timebending (Expansion) When hanging out with a villager, they'll provide bonus resources related to their assigned role. How to Unlock Characters Faster Here are the quickest ways to grow your village: Complete the main story quests first. Open Dream Castle realms whenever you earn enough Dreamlight. Give each villager their three favourite gifts every day. Hang out with villagers while performing their assigned role. Complete every friendship quest as soon as it becomes available. Upgrade your tools and unlock new biomes to access more quests. Why Unlock Every Character? Every new villager brings something unique to Dreamlight Valley. Some unlock shops and restaurants, others provide crafting recipes, exclusive furniture collections, or expand the main storyline. Completing friendship quests also rewards Dreamlight, Star Coins, decorative items, and memorable interactions with your favourite Disney and Pixar characters. Whether you're decorating the perfect neighbourhood or aiming for 100% completion, unlocking every character is one of the most rewarding parts of the game—and with new updates regularly adding even more villagers, there's always another magical adventure waiting just around the corner. Disney Dreamlight Valley Unlockables Guide: Everything You Can Discover One of the most exciting aspects of Disney Dreamlight Valley is the sheer number of unlockables waiting to be discovered. From new biomes and beloved Disney characters to clothing, furniture, recipes, companions, and magical tools, there's always something new to work towards. Whether you're a new player or a seasoned Valley resident, unlocking new content is what keeps the adventure fresh and rewarding. Unlocking New Biomes As you progress through the game, you'll earn Dreamlight by completing duties and achievements. Dreamlight is used to remove the magical Night Thorns blocking access to new biomes. The available biomes include: Plaza (Starting Area) Peaceful Meadow Dazzle Beach Forest of Valor Glade of Trust Sunlit Plateau Frosted Heights Forgotten Lands Each biome introduces new resources, fish, flowers, gems, crafting materials, and quests. Unlocking Disney & Pixar Characters Many of your favourite Disney and Pixar characters can be invited to live in your Valley. Some are unlocked through Dream Castle realms, while others are discovered by progressing through the main story or completing special questlines. Every new villager brings: Unique friendship quests Exclusive rewards New furniture and clothing Additional story content As your Valley grows, so does your collection of magical neighbours. Friendship Rewards Each villager has 10 Friendship Levels. By spending time together, completing quests, and giving favourite gifts, you'll unlock: Character-themed furniture Clothing items Decorative motifs Dream Styles Exclusive quest rewards Memories Reaching Friendship Level 10 often rewards a unique item inspired by that character. Royal Tool Upgrades Your Royal Tools become more powerful as you progress through quests. These include: Pickaxe Shovel Watering Can Fishing Rod Royal Net (where applicable in expansions) Timebending Tool (A Rift in Time expansion) Upgraded tools allow you to access previously blocked areas and gather rarer resources. Clothing & Accessories Hundreds of clothing items can be unlocked by: Purchasing them from Scrooge McDuck's Store Completing friendship quests Participating in Star Paths Opening furniture and clothing pouches Redeeming special promotional codes Completing DreamSnaps challenges Create your own unique Disney-inspired style with dresses, jackets, hats, shoes, backpacks, and more. Furniture Collections Decorating your Valley is one of the game's biggest attractions. Furniture can be unlocked through: Scrooge McDuck's Store Character quests Crafting Furniture pouches Star Paths Seasonal events Premium Shop purchases With thousands of furniture pieces available, every Valley can have its own unique design. Recipes Cooking plays an important role in Dreamlight Valley. Recipes are unlocked by: Experimenting with ingredients Completing quests Visiting Chez Remy Discovering recipe books Meals restore energy, complete quests, and make excellent gifts for villagers. Crafting Recipes As you collect resources, you'll unlock crafting recipes for: Paths Fences Furniture Lighting Decorations Storage chests Gazebos Landscaping items Crafting allows you to customise your Valley exactly how you imagine it. Critters & Animal Companions Each biome is home to adorable critters that can become companions. Feed them their favourite foods to unlock pets such as: Squirrels Rabbits Sea Turtles Raccoons Foxes Crocodiles Ravens Sunbirds Special companions are also available through Star Paths and premium content. Memories Throughout the Valley you'll collect glowing Memory Orbs. These reveal beautiful scenes from Disney and Pixar films while rewarding players for completing everyday activities such as: Mining Fishing Gardening Cooking Removing Night Thorns Completing a Memory creates a collectible image in your album. Dream Styles Some characters can receive alternate outfits known as Dream Styles. These can be unlocked through: Friendship quests Premium Shop purchases Star Paths Special events Dream Styles let you customise the appearance of your favourite villagers. Star Paths Star Paths are limited-time seasonal events that reward players with exclusive items. Rewards often include: Clothing Furniture Motifs Moonstones Character Dream Styles Companion skins Completing Star Path duties is one of the best ways to collect exclusive cosmetics. Premium Shop The Premium Shop offers optional cosmetic items that rotate regularly. Available unlockables may include: House skins Furniture bundles Character Dream Styles Companion skins Decorative items Purchases are made using Moonstones. Expansion Content Players who own expansions gain access to even more unlockables, including: New biomes Additional villagers Extra crafting materials Exclusive furniture New recipes Timebending collectibles Expansion-specific storylines These expansions significantly increase the amount of content available. Tips for Unlocking Everything Faster Complete Daily Dreamlight Duties. Focus on story quests before side quests. Increase friendship levels with every villager. Upgrade your tools as soon as possible. Visit Scrooge McDuck's Store every day. Participate in Star Paths and seasonal events. Save valuable resources for crafting and quests. Final Thoughts Disney Dreamlight Valley is filled with magical unlockables that make every play session feel rewarding. Whether you're discovering a new biome, welcoming another Disney character to your village, collecting rare furniture, or earning exclusive rewards through events, there's always another goal to work toward. Take your time, explore every corner of the Valley, and enjoy building your own Disney adventure—one unlock at a time. Biome Unlock Cost What You'll Find Plaza Starting Area Dream Castle, Scrooge's Store, Chez Remy Peaceful Meadow Free Early farming, mining, Goofy's Stall Dazzle Beach 1,000 Dreamlight Fishing, sea creatures, coastal resources Forest of Valor 3,000 Dreamlight Hardwood, gems, mushrooms Glade of Trust 5,000 Dreamlight Clay, mushrooms, unique fish Sunlit Plateau 7,000 Dreamlight Rare gems, rich soil, desert-themed resources Frosted Heights 10,000 Dreamlight Snow biome, rare fish and flowers Forgotten Lands 15,000 Dreamlight Pumpkin farming, diamonds, late-game quests Disney Dreamlight Valley Fish Guide: Every Fish, Where to Catch Them & Best Fishing Tips Fishing is one of the most rewarding activities in Disney Dreamlight Valley. Whether you're completing quests, cooking delicious meals, earning Star Coins, or filling your collection, there are dozens of fish to discover across the Valley. Each biome offers unique catches, and some fish only appear in specific ripple colours or at certain times of day. Understanding Ripple Colours Knowing which fishing spot to cast your line into will help you catch the fish you're looking for. White (or no ripples): Common fish Blue ripples: Uncommon fish Gold ripples: Rare fish Some rare fish also require you to fish at night or during rainy weather. Fish by Biome Peaceful Meadow Bass Bream Catfish Dazzle Beach Cod Herring Kingfish (after 6 PM) Shrimp Fugu (during rain) Forest of Valor Bass Carp Perch Pike Rainbow Trout Glade of Trust Cod Lobster Tilapia Sunlit Plateau Bass Carp Tilapia Walleye Frosted Heights Bass Crab Salmon White Sturgeon Forgotten Lands Anglerfish Cod Lancetfish Rarest Fish These fish are among the hardest to catch: Anglerfish Fugu White Sturgeon Kingfish Lancetfish Lobster They are often required for quests or high-level recipes, so it's worth keeping a few in storage. Best Fish for Cooking Many recipes require fish, but these are some of the most commonly used: Cod Herring Salmon Tuna Tilapia Lobster Shrimp Cooking meals with fish restores large amounts of energy and can be sold for a profit. Best Fish for Selling If you're looking to earn Star Coins, these fish are among the most valuable: Fish Sell Price Anglerfish 1,500 White Sturgeon 1,200 Fugu 900 Kingfish 450 Lobster 500 Prices may vary if used in cooked meals, which often sell for even more. Fishing Tips Bring a villager with the Fishing role to receive bonus catches. Upgrade Moana's Fishing Boat to collect fish automatically over time. Check the weather—some fish, such as Fugu, only appear while it's raining. Visit every biome each day to collect a wide variety of fish. Save at least a few of every species for future quests and recipes. Upgrading Moana's boat is one of the easiest ways to maintain a steady supply of fish without spending all your time fishing. Complete Your Collection There are more than 40 fish species available in the base game, with additional fish added through expansion packs. Completing your Fish Collection is a great way to track your progress and ensure you're ready for any quest, recipe, or event that comes your way. Whether you're aiming to complete every collection, cook every recipe, or simply enjoy a relaxing afternoon by the water, fishing is one of the most enjoyable and rewarding activities in Disney Dreamlight Valley. Happy fishing! What Can You Do in Disney Dreamlight Valley? If you're wondering what makes Disney Dreamlight Valley so special, the answer is simple—there's always something to do! Whether you enjoy relaxing life simulation games, exciting adventures, or expressing your creativity, Dreamlight Valley offers a magical experience for players of all ages. Explore a Magical World As you begin your journey, you'll explore beautiful biomes filled with hidden treasures, valuable resources, and beloved Disney and Pixar characters. From the sunny shores of Dazzle Beach to the mysterious Forgotten Lands, every area has something new to discover. Build Friendships One of the heartwarming features of the game is getting to know your favourite Disney and Pixar characters. Help them complete quests, give them their favourite gifts, and level up your friendships to unlock exclusive rewards, clothing, furniture, and magical storylines. Farm and Garden Love farming games? Dreamlight Valley lets you plant, water, and harvest a huge variety of crops. Growing vegetables is a fantastic way to earn Star Coins, complete quests, and gather ingredients for delicious recipes. Fish and Mine Grab your Royal Fishing Rod and cast your line into rivers, ponds, and the ocean to catch dozens of different fish. You can also use your Royal Pickaxe to mine valuable gems, coal, iron, gold, and other resources needed for crafting and quests. Cook Delicious Meals With hundreds of recipes to discover, cooking is an important part of everyday life in the Valley. Meals can restore your energy, be given as gifts, or sold to earn extra Star Coins. Decorate Your Valley One of the most popular features is decorating your own magical village. Move buildings, create themed neighbourhoods, design beautiful gardens, build parks, and customise every corner of your Valley to match your imagination. Customize Your Character Express your personal style by choosing from hundreds of clothing items, hairstyles, accessories, and costumes. You can even create your own unique clothing designs using the Touch of Magic feature. Collect Everything If you enjoy collecting, there's plenty to keep you busy! Gather gems, flowers, fish, ingredients, crafting materials, memories, furniture, clothing, companions, and much more as you complete your collections. Complete Quests and Unlock New Content The adventure never really ends. Complete story quests to unlock new biomes, welcome more Disney and Pixar characters, upgrade your Royal Tools, and uncover the mysteries surrounding the Valley. Regular game updates continue to introduce new characters, events, and exciting content to explore. Take Part in Seasonal Events Throughout the year, special events and Star Paths offer limited-time rewards, including exclusive outfits, furniture, companions, Dream Styles, and decorative items. These events give players even more reasons to return and continue building their perfect Valley. Visit Friends With multiplayer features, you can visit friends' Valleys, admire their creative designs, exchange ideas, and enjoy exploring the magical worlds they've built. Disney Dreamlight Valley Map Guide: Every Place You Can Visit Disney Dreamlight Valley offers a large and expanding world filled with biomes, character realms, and special expansion areas. Each location has its own resources, characters, quests, and atmosphere, making exploration a key part of the game. This guide covers every major place you can visit in the game. Dreamlight Valley Main Biomes The main Valley is where your adventure begins. It contains all the core biomes and your village hub. The Plaza The central hub of the Valley. It includes the Dream Castle, Scrooge McDuck’s Store, Chez Remy, and your player house. Most story progression begins here. Peaceful Meadow A calm starting biome filled with early-game resources, flowers, and farming space. It is one of the first areas unlocked outside the Plaza. Dazzle Beach A sunny coastal biome where you can fish, collect shells, and explore caves. It is also tied to several character quests and storylines. Forest of Valor A wooded area rich in hardwood, minerals, and mining nodes. Many mid-game resources are found here. Glade of Trust A swamp-like biome filled with mushrooms, clay, and unique fish. It is often used for crafting and quest materials. Sunlit Plateau A dry savanna-style biome with rare resources and valuable farming soil. It is also connected to major story progression. Frosted Heights A snowy biome filled with ice, rare fish, and valuable gems. It is one of the later mid-game areas to unlock. Forgotten Lands The final main biome of the base game. It contains high-value crops, rare gems like diamonds, and end-game materials. Dream Castle Realms Inside the Dream Castle, you can enter magical worlds based on Disney and Pixar films. These realms introduce new characters and storylines. Moana Realm Home to Moana and Maui. Unlocks fishing-related upgrades and story progression. Ratatouille Realm Home to Remy. Unlocks the Chez Remy restaurant and cooking systems. WALL E Realm Home to WALL E. Focuses on gardening and environmental restoration themes. Frozen Realm Home to Anna and Elsa, with Olaf appearing through quests. Expands the main storyline. Toy Story Realm Home to Woody and Buzz Lightyear. Unlocks toy-themed furniture and quests. The Lion King Realm Home to Simba and Nala. Adds wildlife and savanna-themed content. Beauty and the Beast Realm Home to Belle and the Beast. Focuses on castle-themed quests and furniture. Monsters Inc Realm Home to Mike Wazowski and Sulley. Unlocks character apartment-style content. Aladdin Realm Home to Aladdin and Jasmine. Adds desert-themed quests and furniture. Alice in Wonderland Realm Home to Alice and Wonderland-inspired quests and characters. Each realm allows you to recruit characters who eventually move into your Valley permanently. Expansion Areas If you own downloadable expansions, you gain access to additional maps beyond the main Valley. Eternity Isle Part of the Rift in Time expansion. It includes Ancient’s Landing, Glittering Dunes, and Wild Tangle. This area introduces new mechanics and resources. Storybook Vale A fairy-tale inspired region with mythological themes. It includes The Bind, Mythopia, and Everafter, along with new storylines and characters. Wishblossom Mountains A ranch-themed expansion area featuring Wishing Alps, Glamour Gulch, and Pixie Acres. It introduces new gameplay systems and exploration zones. Other Locations In addition to the main biomes and realms, you can also visit smaller or special areas throughout the game. These include villager homes, caves, quest-specific areas, and event spaces that appear during seasonal updates or Star Path events. The Complete Guide to Every House in Disney Dreamlight Valley One of the best parts of Disney Dreamlight Valley is transforming your Valley into a magical world that's uniquely yours. Whether you prefer cozy cottages, grand castles, spooky mansions, or charming beach homes, there are dozens of house styles to collect and decorate with. This guide covers every type of house available in Disney Dreamlight Valley, including player house skins, character homes, and tips on where each one looks best. Player House Skins Your Player House can be customized with Dream Styles, allowing you to completely change its appearance without affecting the interior. Most premium house skins can also be placed as additional houses around your Valley. Standard Houses Yellow Gablefront House (Default) Green Gablefront House White Gablefront House Blue Gablefront House Purple Gablefront House Orange Gablefront House These are unlocked early and provide simple neighborhood-style homes. Castle Houses Perfect for players who want a royal kingdom. Palace Nightmare Castle Snowdrop Castle Icy Frozen Palace Wild Crystal Castle Frosty Fortress Best Biomes Frosted Heights Forgotten Lands The Plaza Cottage & Fairy Houses These homes are ideal for enchanted forests and countryside builds. Purple Cottage Bayou Cottage Belle's Cottage Fairy's Bloss-home Fairy Winter Cottage Mushroom Manor Golden Bloom Cottage Snowy Alpine Cottage Snowy Alpine Ranch House Sunny Coastal Villa Best Biomes Forest of Valor Glade of Trust Ever After (Storybook Vale) Beach & Coastal Homes Create your own tropical paradise with these homes. Beach House Prince Eric's Ship Sunny Coastal Villa Best Biomes Dazzle Beach Ancient's Landing Seasonal & Holiday Houses Celebrate every season with festive decorations. Christmas Town Town Hall Haunted Mansion Haunted "Before Christmas" Mansion Haunted Mansion House These look especially magical during winter or Halloween-themed builds. Disney & Pixar Inspired Houses Many premium house skins are inspired by iconic Disney locations. Some fan favorites include: Mike and Sulley's Apartment Carl's House Al's Toy Barn Animal Kingdom Lodge Blooming Flower Shop Coffee Shop House Camping House Cactus House Designer Workshop Main Street Emporium Trusty's House It's a Small House After All It's a Bright House After All Baby Pegasus Wishblossom House Bluebird Aviary House Cloud Cottage Gameloft regularly adds new premium houses through the Premium Shop, Star Paths, and special bundles, so the collection continues to grow. Character Houses Every Disney and Pixar villager eventually receives their own permanent home. Some of the most recognizable include: Mickey & Friends Mickey's House Minnie's House Goofy's House Daisy's House Donald's Boat Disney Princesses Anna's Castle Ariel's Sea Castle Belle's Cottage Prince Eric's Castle Cinderella's House Rapunzel's Tower Mulan's House Pixar WALL•E's Truck Buzz's RV Woody's Carousel Carl's House Mike & Sulley's Apartment Villains Ursula's Lair Scar's Cave Fairy Godmother's House Hades' House Jafar's Palace Nature & Fantasy Moana's Fale Mini-Casita Dreamlight Library (Merlin) Giant Willow Tree (Mother Gothel) Ice Cavern (Elsa) Forgotten Treehouse New character homes continue to arrive with major game updates and expansions. How to Unlock More Houses New houses can be obtained through several methods: Premium Shop (Moonstones) Star Path rewards Founder Packs and special editions Seasonal bundles Expansion Pass content Limited-time promotional events Premium house skins can also be placed as separate decorative buildings in addition to replacing your main house, making them perfect for creating villages, resorts, or themed neighborhoods.

  • Tomb Raider Chronicles

    Release Date: November 24, 2000 "A suspense-laden stealth ’em up, a head-pounding puzzler and an all-action thriller" Remember that bit in the first Tomb Raider where our freshfaced heroine slides down the side of a gigantic Sphinx and begins trotting across the cavern floor? The camera suddenly zoomed right back into the ceiling, leaving little Lara a tiny figure in the sand, completely dwarfed by her surroundings and simultaneously leaving gamers awestruck by the sheer scale of the game. This was obviously the start of something very special. Five years later, the girl with the guns is a cultural phenomenon. She’s appeared on the cover of style mags (The Face) and featured in ads for fizzy drinks (Lucozade). Grown men even claim to have fallen in love with her (stand up barmy Niels Bemds of Holland, as featured in OPM63). Alongside the hedgehog and the fat plumber, she is one of the most recognisable characters in videogame history. But in the last game, Core Design - presumably sick of the sight of staring at her lithe limbs for the past five years appeared to kill her off. She was last seen buried under a bloody great big pile of pyramidal rubble, which rather begs the question, what are we doing with another game? Surely this is a blatant cash-in; Core milking Lara's dusty corpse for every groat they can scrape. This, however, is not the case. Not by a long way Tomb Raider Chronicles is far from the hastily slapped together rush job we were expecting. Despite the dodgy premise, its actually incredibly well put together, concentrating on the gameplay elements that made the Tomb Raider series great. TRC opens with Laras friends and family gathered in the pouring rain round a suitably extravagant statue of our intrepid archaeologist, mourning the apparent loss of one so young yet so very, very fit. Trusty butler Winston. Gaelic man of the cloth Father Patrick, and french fancy Jean Yves return to Croft Mansions after the memorial service and. over a snifter of whiskey or two, begin to reminisce over the scrapes that Lara got into between the last four epic adventures. While it sounds like a shaky plot device for a game, it works very well. Chronicles is split into four separate and distinct mini-adventures linked only by Lara, and not by an epic quest for a collection of ancient artefacts. This has allowed Core to expand Laras world sideways, in as much as we get to find out a little bit more about her| life outside archaeology, and it also allows for a much greater depth of gameplay. TRC does feature a traditional Tomb Raider adventure - with Lara barrelling round Rome - but it also breaks up into a suspense-laden stealth 'em up. a head-pounding puzzler and an all-action thriller. Brilliant. The first quarter of the game begins behind the opera house in Rome (remember, the one from TR2) with Lara on a hunt for the Philosopher’s Stone. Inept bad guys Larsen and Pierre are chasing her cute little derriere round a temple as she searches for the keys to unlock the way through to the next level. So far, so very Tomb Raider - except the puzzles are a little more accessible and the lovingly textured back alleys of this game make the Rome of TR2 look like the backstreets of Delhi. Which is good. But the crucial factor that tightens up the gameplay - and this applies to all four adventures in TRC - is the way the levels have been designed this time. Core is the first to acknowledge the marked difference between TR2 and 3, at the root of which are the ever-expanding levels. TR3 contained levels you could, and quite frequently did. get completely lost in. Core went down that route because people were crying out for bigger adventures, but in most cases sprawling levels are disastrous because it makes game direction very difficult to control. By returning to the (relatively) compact levels of the early games. TRC keeps you riveted to the adventure - solve puzzle, crack code, move on to the next one. all guns blazing. It's in the second adventure that you get a sense of just how creative the level designers have been. Lara dons Arctic camouflage gear and infiltrates an abandoned German U-Boat, housing the mythical Spear Of Destiny that Hitler was supposedly trying to get his hands on in World War 2. The puzzles that lead to the sub may be classic Tomb Raider, but the penalties of failure reveal a sick twist. The opening area is a cargo bay containing a guy who controls a huge crane that’s sweeping across the ceiling, picking up crates. The first time you walk in the room you'll wander about for a few seconds before hearing a whirring noise. Automatically you'll stop dead (whirring noises in Tomb Raider are bad), which is completely the wrong thing to do. The guy in the crane has spotted you and dropped his steel talons down on your pig-tailed bonce. Hello, instant death. Once inside the confines of the sub, the camera angles generate a nasty, claustrophobic atmosphere with Lara stalking round, dodging sparking electrical cables, never knowing quite what's around the next corner. Reminiscent of any submarine movie, the level balances perfectly the though and action that’s at the heart of the Tomb Raider series. By the third adventure, its time for Father Patrick to take up the story and we flash back to an inquisitive teenage Lara, stowed away with the good priest on a jaunt to Ireland to solve a mysterious haunting. Since Lara's so young, she has no weapons and must rely on brain power to get through the level. Its a nice idea, but of all the levels, this is the weakest. Setting the adventure at night doesn't help matters. In a level that revolves around making precision jumps and dodging little creatures (Core claims they are imps but they look suspiciously like a remodelling of the baboons in TR3) the absence of much light makes life trickier than it should be. Its also the only level where the in-game cut-scenes and camera views don't work as well as they could, again because of the darkness. You'll find Lara stuck in an old chapel, where the camera skips around the rafters following her. Unfortunately, the skeleton that’s chasing you with a sword is oblivious to your fumblings with the view. A shame because the idea of a purely puzzle-based Lara adventure could have worked very well. Tomb Raider Chronicles - Opening/Intro Clip Finally, we arrive at undoubtedly the best level in the game, and probably one of the best Tomb Raider levels ever. Lara does the Matrix by way of Mission Impossible with a hefty dose of Metal Gear thrown in. Alongside helping-hand Zip. her mission (should she choose to accept it) is to break into Von Croys head quarters and steal the artefact known as the Iris. Having blasted past a couple of plasma-wielding guards. Lara discovers the place is stacked up to the rafters with alarm systems. Time to dump the gunnery then. Fortunately she’s something of a part-time chemist and. after finding a couple of jars of chloroform and bits of cloth, sets about knocking out the laser-wielding guardsmen. Despite being a relatively small level, there’s a touch of genius in the way the gameplay guides the player through the building. Partly this works and this is the case across the whole game - through the clever use of in-game cut-scenes. Lara appears to be able to do a whole load of actions above and beyond the call of duty: sliding into bad guys, leaping out of the way of laser lunges. These are actually mini cut-scenes that blend so seamlessly into the action you still feel like you’re in control. And the lighting effect on that cat suit is something to behold... The standard Croft improvements crop up in TRC, with a couple of new moves such as the superbly animated tightrope walk and the parallel bar swing, but Core has also managed to graft a scary edge on to the action. On numerous occasions during the game, set-pieces occur that you just never expect - the crane in the sub dock is one. as is the sudden explosion down the vents of Von Croys building. It adds a real level of suspense to the game and that impresses on you the fact that this may be Tomb Raider V but we haven’t seen it ail yet. "Lara can do a load of actions beyond the call of duty: sliding into bad guys, leaping away from laser lunges" Over the years, there’s no doubt the Tomb Raider games have fluctuated in quality. Partly that’s because the brilliant moments in previous instalments were spread too thinly over sprawling games. Chronicles is a hit because it ditches the rambling levels and concentrates and enhances all the elements that worked into one stunning final episode. Anyway, back to this Croft-meets-the Grim Reaper issue. Surely they can’t really have killed her off. can they? Isn’t she supposed to be appearing on PS2? For the answer to that question, you’ll have to play the game. And you really do have to play this game. PlayStationVerdict ■ GRAPHICS: The pinnacle of PlayStation texturing. Sigh ■ GAMEPLAY: Masterfully paced and much tighter than the last two adventures ■ LIFESPAN: The secrets make it worth playing a couple of times As usual.. ■ OVERALL: Chronicles is the epitome of just how good an adventure can be. Next-gen Lara's reputed to be something different' As long as Core maintains these high standards, she'll be in good hands

  • Micro Machines V3

    Release Date: March 21, 1997 After a series of delays Micro Machines v3 finally appeared in 1997. Codemasters claimed they were getting the gameplay just right. Strangely, they weren't lying... Thanks to our frighteningly effective market research, and you bothering us on the blowes, we know that for a sizeable minority of you, the PlayStation is your first console. Frankly, you don't know you're born. But as well as missing out on blocky graphics and beepy music, many of you have missed the founding of one of the oddest videogame dynasties yet seen. When little-known outfit Codemasters first announced that they'd obtained an exclusive licence from the manufacturers of Micro Machines, most of the world failed to notice. Those of us who did weren't dancing in the aisles at the thought of a game based on the smallest, most useless toy cars ever produced. As it turned out, we should have been. The games featured mediocre graphics, very poor characters and strictly functional production values all round. At best they looked cheap 'n' cheerful. But what they lacked in Ferrero Rocher ambassadorial sophistication, they more than compensated for with great bucketloads of gameplay — particularly in multi-player format. The next big question asked of Codemasters was whether the leap to PlayStation could be made without sacrificing the magical mystery ingredient. Could the gameplay remain as simplistically engaging but infuriatingly compulsive as before? Would the Micro Machines dynasty finally fail in the brave new 3D world that it had been dragged into? Well, we weren't about to make the same mistake twice — if you'd come to our office then you'd have seen us jiving around the pews at the very thought of another 'go' on this superb game. The driving feel is the same as ever. The various vehicles still handle differently, but they all have the same intuitive-but-loose feel as ever, and chucking them around the game's many tight corners is still a joy. Better still, the multi-player game is as good as it’s ever been. Really good, in other words. Some brilliant thinking way back when did away with the need for split screens, link-ups and turns. In a multi-player game you’re all on the same screen at the same time. If you fall behind, you disappear; if you’re in front, you point. The last person driving takes a point, sets the first player to disappear and, if anyone reaches eight points, they win. Or if the race finishes before any player wins outright, the player with the most points wins. Simple, yes. Effective, yes. Fast? Christ, yes. The combination of racing, nudging and, thanks to new power-ups, destruction of your peers is simply unbeatable. Amazingly, Codemasters managed to retain Micro Machines’ cute-as-a-bunny appeal while making the graphics genuinely impressive. Never before have breakfast tables, beach rugs and school desks been represented in such a sweeping, look fashion. The power of your PlayStation has freed up the camera and allowed true 3D courses. The third dimension isn’t just a cosmetic addition, either. There are bumps which affect the handling of your wheels of choice, proper jumps to be made, plenty of switches of level and impressive perspective changes. What Micro Machines v3 also tries to bring about is many imaginative oil pieces. In many races there are sections of competition that separate the from all other racing games. Suddenly, to the user's gameplay without disrupting the seventh momentum. When was the last time Super Mario Challenge told us about a tight and shiny landscape, for instance? And has Wipeout ever required that you be sucked through laboratory equipment, heated, fried, processed and spat out the other end? If there is a quibble to be made with MM v3, it’s that the camera can sometimes be a little too mobile. In single-player mode it can occasionally take up willfully obscure angles, making the already tough tasks quite frustrating, while in multi-player mode the leader can be so close to the edge of the screen that the tracks tend to blind as he approaches them. We have no time for such nit-picking, however — we just can play with the list of pieces of hindsight we can now categorically state that you’d struggle to acquire this many bucketloads of multi-player racing fun for 1/3 of your earth pounds (although Psygnosis’ Racers makes a decent team). So score the exactly £20 out-of-your-wallet.

  • Grand Theft Auto

    Release Date: December 14, 1997 Does a game that features drugs, stealing anything that moves, rather fruity language and some of the most violent crimes known to humanity really have a place in a civilised society such as ours? You are a small-time car thief with big ambitions. Your aim is to carve yourself a place at the top of the shadowy criminal underworld, gaining power, infamy, respect, and a whole load of cash across six levels split between three cities and to progress from one level to the next you have to amass a specific number of points. Complete all the levels, and you’ll have achieved your nefarious goals and assured yourself a place in the criminal Hall of Infamy. Welcome to the gloomy underworld of Grand Theft Auto. The game itself is played from a top-down view of the city, centred on your current location, which scrolls as you move around, either on foot or in a vehicle of some kind. The faster you're moving, the more the viewpoint zooms out, allowing you to see further ahead. The controls are deceptively simple. You can turn left and right, accelerate forwards or backwards, use your current weapon, cycle through the weapons you have available, get in or out of a vehicle and brake or jump. So far, so good, then. But what exactly do you do? Well, that's where GTA starts getting clever. Your only fixed goal in each level is to earn enough points to move to the next. How you go about getting them, though, is largely up to you. Each level does feature a wide variety of missions for you to complete. Some of these are easy to find – you simply follow a yellow arrow that points towards a row of pay phones. Answering a phone starts the mission. Your pager, on the other hand, can kick off a mission at any time. FERRYING DRUGS OR MONEY, KIDNAPPING, BLOWING UP BUILDINGS, SMUGGLING... IT'S PROBABLY PART OF ONE MISSION OR ANOTHER. The missions – there are over 200 in the game – range across just about every imaginable criminal endeavour, from ferrying drugs, money or people from one place to another, to assassinations, get-away driving, kidnapping, blowing up buildings, smuggling, under-age smoking... You name it, and if it's illegal, it's probably part of one mission or another. Nearly all of them are made up of multiple sections, some of which must be completed in a time limit, or with a specific vehicle. Completing a mission earns you points and increases your Score Multiplier, increasing the points you earn from further illegal acts. As well as completing missions, though, you also earn points for a vast range of other actions. Basically, if it's immoral, illegal, or just plain nasty, you get rewarded for it. Stealing cars and selling them at the docks, running over pedestrians, mugging innocent bystanders, going on a killing spree with a machinegun, causing accidents – all these and more earn you points towards the total needed to progress. If you don't want to bother with the missions, you don't have to. If you just want to stick to stealing cars and selling them, fine. If you want to go on a mass killing spree and see how many murders you can commit, no problem. Simply put, GTA gives you an entire city to play in, and leaves you to do pretty much what you want. Of course, you can't expect to charge around like a maniac for long before the city's police force starts to take notice. Whenever you perform an illegal act, there's a chance that a nearby policeman will spot you, or someone will report it. Once this happens, you start being pursued by the boys in blue. The worse your crimes, the more effort they put into catching you, as represented by a row of one to five police icons at the top of the screen. When you're on the run, police cars will start popping up all over the place and try to block your escape. If a copper gets next to you, either by just running up to you on foot or by reaching the driver's side door of the vehicle you're currently driving, you'll get arrested. This relieves you of all your weapons and equipment, and costs points to pay for your bail. YOU CAN GIVE THE COPS A GOOD RUN FOR THEIR MONEY, DODGING THROUGH ALLEYS AND MAKING HANDBRAKE TURNS TO SHAKE OFF PURSUIT... Of course, you can give the cops a good run for their money, dodging through alleys and making handbrake turns to shake off pursuit, smashing through roadblocks, and so on. You can also go on the offensive and shoot them if you like, though they will catch you unless you either complete a mission or pull into one of the map's single spray-and-paint shops, either of which clears your current 'wanted' status. There's an awful lot to like about Grand Theft Auto. Each of the three cities is truly huge, and DMA has managed to create a real sense of them being living, breathing places. Pedestrians wander about, other people drive around, stopping at lights, overtaking slower drivers, and so on. Mayhem is short lived however, and an ambulance will appear shortly after to fix up/clean up your victim. Blow up a car and fire engines appear to control the blaze. As all these tasks in tandem with GTA's essentially free-form nature – you can complete each level by whatever means you fancy. This very freedom, however, is something of a double-edged sword because early on, after a few missions, you realize that you're sometimes doing something in each zone, which can quickly become somewhat repetitive. No, to get the best out of GTA you have to experiment, explore, and try out new things. Unfortunately, this style of gaming isn't going to be to everyone's taste. Another potential problem is the game's subject matter. Ways DMA went out of its way to make GTA as objectionable as possible, and it's succeeded admirably. This game caused a storm in the popular media, arriving at the best (old) debate about whether or not computer games are harmful or simply harmless fun. Beyond all the hype, though, the fact is that if you're easily offended, you're not going to enjoy this game, despite the tongue-in-cheek humour which runs throughout. The graphics are handled via a top-down view, which is basic, and a bit detail-deficient. As you've probably noticed by now, it's far from the most visually stunning game to appear on the PlayStation. GTA may not be the worst-looking PlayStation game ever, but it's certainly in the running. On the positive side, everything is at least functional – the cars, streets, buildings, and so on are all recognizable for what they are, and the collision detection, for example, is spot on. Aesthetically, however, GTA leaves a lot to be desired. Everything has a very dated look, betraying the game's Amiga ancestry. In many cases, it actually seems that the artists have deliberately gone for a 'retro' look, which is probably accurate for graphics but doesn't work for anyone else. Despite a few neat effects, the overall impression is poor in many areas, which should probably the jerky scrolling locks up. Grand Theft Auto: London 1969 DMA has, however, produced a very impressive game that pushes the technical limits of the PlayStation not in terms of the graphics, but in the area of game structure and design. In treating its audience with maturity, DMA has also made quite a brave move, which should probably be applauded. Grand Theft Auto won't be for everyone, and it definitely requires a lot of effort from the player – the more you put into it, the more you get out. Provided you can live with its weakness, though, it's great fun, and truly huge in scope – no matter how long you play it for, there's always more to discover.

  • Crash Bandicoot 2

    Release Date: November 6, 1997 Crash is back! put is this a genuine attempt to further the character’s career, or just a cash-in quick exercise before has-been-dom beckons for the bandicoot? The PlayStation would appear to be in the middle of a severe bout of sequelitis, = = with a host of updates, revisions and follow-ups to the format'’s most popular titles. And in the midst of all this name-dropping and cashing-in its no surprise to see that peculiar marsupial, Crash Bandicoot, back in platform-pouncing action. The excuse — ef, scenario, rather ~ this time is that Crash’s Nemesis, the twisted a Dr Neo Cortex, has deceived Crash into @ collecting crystals which are needed to protect the earth from impending doom though Cortex will actually use them to power a special master crystal capable of destroying the earth blah blah blah... whatever. The simple fact is that Crash has to make his way through 25 levels (not counting the various bosses and secret bits), picking up the pointy purple gems in each level CBZ has one major enhancement over the original game, in that - as you probably know ~ Crash Bandicoot had the most perverse and frustrating save game system. You had to collect three tokens to be able to enter a bonus round, and only after this were you allowed to save your position. Which means that if, in the heat of the action, you missed a token, you could die and have to replay that level. But not just that one, oh no, You might also be sent back to the start of the level before that. And considering the “treacherous going in some of the later stages, this needlessly complex system » made Crash Bandicoot just ever-soslightly bloody annoying. Not so the sequel: Developer Naughty Dog has kept things nice and simple by allowing Crash to enter any one of five stages from a central warp room; after each stage you can save the game (memory card only), and you can play those five levels in any order until they'vé all been successfully de gemmed. Ahh... thank you, Naughty Dog. Instead of the incessantly jungley theme of the first game, CB2 takes place across five themed areas: Jungle (well they had to, really); Glacial (slippy-slidey ice levels); Sewer (dimly-lit tunnels with murky water); Cave (lots of hanging around from the ceiling); and Space (robots, Jetpacks and stuff). However, there is a sixth warp room which can be accessed from five secret points which are secreted (naturally) about the game. Once inside this new warp room, three of the doors lead back to secret sections of previous levels, while the final two doors lead to totally new levels ~ which we're contractually obliged not to tell you about because they're just too secret. When you've callected all the purple crystals from your five stages, Dr Cortex’s hologram appears to offer his congratulations; you then climb on to the central dais which revolves up and out of the screen, transporting Crash to an in-between boss section. Here we meet some of the mad adversaries from his first adventures - such as the mad Incendiary marsupial, Ripper Roo - plus one or two brand new heavies (ahem), culminating in a one-on: one with the dreaded Dr. Cortex himself. During the course of each level there are also bonus sections which are a direct descendant of those seen in the original. Again, the idea is to collect the goodies (bonus apples, protective witch doctor masks, extra bandicoot lives) and make it to the end intact. These are slightly more puzzley than before and rapidly become tough to complete. Thank heavens they're a bit easier to find this time round (they're usually clearly marked in the centre of a clearing - you can't miss 'em), Another new(ish) addition is the secret crystals of differing colours which provide a secondary challenge for the seasoned platformer. Or anyone wanting to eke out those last, vital drops of gameplay before flogging it second-hand. Only by completing hidden areas can Crash collect’ the coloured crystals, which then serve to fill in the transparent platforms, allowing him access to other crystals, and so on. It's a welcome addition but a little derivative of another well-known 3D platform game you might have heard of... Indeed, after an auspicious start — Crash is transported to the first warp room, whereupon a Doctor Cortex hologram foretells of the perils ahead — you very quickly realise that by Crash Bandicoot 2 what they really mean is Crash Bandicoot: More Of The Same. Admittedly there's a lot of variety in the game styles, but they're all pretty much the same as in the first title. You have your running into the screen, jumping across platforms and over the water. There's the running towards the screen being chased by a very large thing (including giant boulders and an enormous polar bear). Then there's a repeat performance from the classic sideways scrolling levels. And finally we pay homage to the hilarious ‘Crash on hog-back racing into the distance levels — only this time it’s a polar bear cub and we're jumping over ice flows and avoiding killer whales. It's all terribly well done and, we think, incredibly good looking; but there's almost nothing new here. The game styles we've seen before, and almost all of the new features — monkey-swinging from wire-mesh walkways, platforms which appear when you've collected gems, slippyslidey ice levels, and so on — are either staple platform fare or rather poorly ripped off from Super Mario 64. So we're in something of a dilemma: CB2 is obviously an improvement of CB — the gameplay is just as engaging, and probably even more handsome. The annoying flaws have been ironed out, and the learning curve is maybe just a tad gentler. But most of the newness of Crash Bandicoot 2 lies in the tweaked structure and the graphics: the mechanics, the game styles, the situations, the general feel of the game are all a bit too familiar. So: if you played the original game and loved it to bits, here you are ~ another 27 levels. If you played the original and found it mildly annoying, try this new and improved version. And if you've never played Crash Bandicoot at all, this is the one to go for (even if you have seen the original game second-hand for £15 less). Oh, and if you hate platformers, why the hell have you just spent the last 10 minutes reading this review? Duh.

  • Gran Turismo

    Release Date: October 1, 2009 GRAN TURISMO The Ultimate Racing Game? Heavens to Betsy. You should see the replay mode on SCE Japan’s latest racer. Squint your eyes just a little bit and you'd swear it was video footage of real cars. Eschewing their usual cartoony style, the Japanese are working on what could be the PlayStation’s most visually spectacular title... Describe the game in 100 words Gran Turismo is a realistic car racing sim, There, said it. The game includes some 87 licensed cars from 10 of the world’s leading manufacturers, including Mitsubishi, Chrysler, TVR, Subaru, Aston Martin and Mazda. The development team has used detailed performance stats to ensure that each car behaves as much like the real thing as possible. You start with a bit of cash and you have to buy yourself a motor — win races and you earn more cash, allowing you to buy more cars. Add a slew of circuits and a split-screen option and we could be looking at the PlayStation’s finest racer to date. Is there anything in this game that we haven't seen in all the other racers available? Certainly, there has never been a racing game with so many ‘real’ cars ~ pretty much all the major manufacturers are represented with a selection of their most popular models. But what really makes Gran Turismo stand out from the crowd is the attention to detail shown in every aspect of the game, particularly in the look and handling of the cars themselves. True, V-Rally’s cars looked realistic, but this takes the PlayStation a step further. What other games have influenced Gran Turismo? Formula One is an obvious point of reference, Also the team has spent a lot of time playing World Rally Championship and Le Mans 24 Hours. Doubtless, they'll have tucked into V-Rally and before the game is finished, they'll have played the excellent TOCA Touring Cars from Codemasters. Any specific technical innovations to speak of? Hurrumph, Technical innovations? This is the most photo-realistic game we've ever seen. It's just amazing, The programmers created the visuals using detailed scans of the real cars, a superb rendering routine and real-time lighting effects. They've also developed a new ‘Environment Mapping system and utilised their unique ‘Automobile Physics Simulation Model’ which was originally created for Motor Toon. What's the pedigree of the team? The leader of the gang, Kazunori Yamauchi, has been fiddling with the concept of Gran Turismo for some five years, now. He worked on the original Motor Toon Grand Prix, but his aim with this project has been to produce the ultimate racing game. Why should anyone care about the game? Because SCE in Japan is pushing the PlayStation envelope. Gran Turismo is, at least in visual terms, a step forward, Once other developers start to catch on we'll be seeing the PlayStation doing things we didn't think possible, And how many other programing teams have hired out loads of cars to see how the real things actually performed?

bottom of page