Nintendo 64
The Nintendo 64 features a 93.75 MHz 64-bit NEC VR4300 CPU, a 62.5 MHz SGI Reality Coprocessor (RCP) for graphics and sound, 4MB of expandable RDRAM, and utilizes 3D graphics features like Z-buffering and anti-aliasing. It supports various resolutions, up to 640x480, and utilizes cartridges for fast loading times but has limited texture quality and audio quality compared to CD-based systems.
Here's a breakdown of the N64's technical specifications:
Processors
-
CPU:
A custom NEC VR4300 64-bit RISC processor based on the MIPS R4300i architecture, running at 93.75 MHz. It features a 5-stage pipeline and a 24 KB split L1 cache (16 KB for instructions, 8 KB for data).
-
Co-processor (RCP):
A 64-bit Silicon Graphics (SGI) Reality Coprocessor, running at 62.5 MHz. It's comprised of two sub-processors:- RSP: The Reality Signal Processor, which controls 3D graphics and audio functions, is programmable via microcode.
- RDP: The Reality Drawing Processor, which handles all pixel drawing operations in hardware.
Memory
- RAM: 4MB of RAMBUS DRAM (RDRAM), which was upgradeable to 8MB with the Expansion Pak.
- Memory Bandwidth: Up to 4,500 Mbit/sec (562.5 MB/s) maximum transfer speed.
Graphics
- 3D Features: Z-buffering, anti-aliasing, perspective correction, and tri-linear filtered MIP-map interpolation for realistic textures.
- Resolution: Supports resolutions from 256 x 224 up to 640 x 480 dots.
- Polygons: Capable of rendering approximately 100,000 polygons per second with the initial microcode, with optimizations allowing for higher throughput in some games.
Audio
- Sound: Supports 16-bit stereo audio with up to 100 PCM channels possible.
Media
- Storage: Uses cartridges, which offer fast load times but have limitations on texture and audio quality compared to optical media.
-
No Reviews YetShare your thoughts.
Be the first to leave a review.


