GameCube
The Nintendo GameCube features a custom IBM PowerPC "Gekko" CPU at 485 MHz, an ATI "Flipper" GPU at 162 MHz, and 24 MB of main 1T-SRAM and 3 MB of embedded 1T-SRAM for memory, providing a total of 40 MB of RAM. The console also includes 16 MB of auxiliary DRAM for the ARAM (Audio RAM) and DVD functions. It features 24-bit color depth with a Z-buffer, and 480p resolution capabilities, supporting complex graphics features like fog, hardware lights, and various filtering methods.
CPU (Gekko)
- Manufacturer: IBM
- Architecture: Custom PowerPC Gekko, 0.18 micron copper wire process
- Clock Speed: 485 MHz
- Performance: 1125 DMIPS (Dhrystone 2.1)
- Data Precision: 32-bit Integer, 64-bit Floating-point
- Cache: 32 KB L1 Instruction, 32 KB L1 Data, 256 KB L2
GPU (Flipper)
- Manufacturer: Custom ATI/Nintendo
- Clock Speed: 162 MHz
- Process: 0.18 micron embedded DRAM
- Key Features:
- 1 MB Embedded Texture Buffer
- 2 MB Embedded Frame Buffer
- Hardware-accelerated functions including Fog, Anti-aliasing, 8 hardware lights, Alpha Blending, and various filtering methods.
- Real-time hardware texture decompression (S3TC).
Memory (RAM)
- System Memory: 24 MB MoSys 1T-SRAM at 324 MHz, with 2.7 GB/s bandwidth
- Video Memory: 3 MB embedded 1T-SRAM on the Flipper chip, split into texture and frame buffers
- Auxiliary Memory (ARAM): 16 MB SDRAM for DVD drive and audio buffering, 81 MHz, 8-bit bus, 81 MB/s bandwidth
Graphics & Display
- Max Resolution: 480p (NTSC)
- Pixel Depth: 24-bit color, 24-bit Z-buffer
- Display Outputs: 1 Analog AV Output, 1 Digital AV Output
Other Hardware
-
Storage:
GameCube Memory Card (not included in these specs but essential for saving games)
-
Ports:
4 Controller Ports, 2 Serial Ports, 1 Parallel Port, 1 PCMCIA slot for expansion
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